Strategic Domination

Turn-based island strategy for one player

Start with one city on an uncharted map. Scout the coast, ship Rangers to distant islands, and take every rival city.

Coming soon

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Made by Exit Node Studio

Ten units on land, at sea, and in the air

Only Rangers can capture a city. Transports carry them across the water. Everything else scouts, escorts, or bombards.

Land

  • Rangers

    Fast ground troops. The only unit that captures cities.

  • Artillery

    Slow fire support. Bombards troops and ships from two squares away.

Sea

  • Transport

    Carries four ground units. Load at a shore or port, then unload onto adjacent land.

  • Escort

    Fast fleet screen. Finds submarines within two squares and defends against aircraft.

  • Submarine

    Hidden until an enemy is adjacent or an escort comes close. Strong against ships.

  • Carrier

    A mobile airfield for four aircraft.

  • Battleship

    Armored warship. Bombards ships and coasts from two squares away.

Air

  • Falcon

    Long-range scout and interceptor. Refuels at your cities or on a carrier.

  • Merlin

    Bomber for attacking ground armies and ships.

  • Tempest

    Heavy strike aircraft. Bombards from three squares away.

What's in the game

Skirmish
Pick a seed, map size, geography, and AI difficulty. The same seed and settings always make the same world.
Operations
Three training exercises, the nine-operation Greywater campaign, six Outer reaches assignments, and three historical studies. Medals are kept for each difficulty.
Scenario editor
Paint terrain, place cities and forces, write the briefing, and export the file to share it.
Five themes
Chart Room, Night Watch, Paper Atlas, System 8, and Compact Mac. The last two use pixel art units like the ones above.
Text chart
Play through written descriptions and buttons instead of the map. Production, orders, reports, and saves all work there.
Offline
It plays offline, with no account and no server.